Togather.

 

Togather is a platform where anyone can make and share their custom digital brushes from real-life objects. The project was created over a ten week sprint resulting in a website, a range of digital brushes and a two minute pitch video. In a team of three led by Dilruba Tayfun, we are the proud winners of the Sony Talent League. 

What if you could take any object, scan it and create a digital brush to use on any device?

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Platform:

The dual-platform (an app to act as portable journal, and a web-based platform to discover/exchange digitized brushes) is about converting physical, foraged mark-making materials into digital tools. With our platform a user can pick up a piece of driftwood on a beach, document it, document where they found it with a 60 second video and return it to it’s original spot. Digital media allows the user to take home (if they wish) a 3D model of the object along with the marks it can make as a digital brush.

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UX and User Journeys:

We did not want the result of this project to be an increase in time spent online. To help us address this I created a range of user journeys and personas. I included a range of tech literacy and made sure to include users who had more interest in wildlife than in digital brushes. We therefore created a starter kit that contained no technology at all to help users gain confidence and explore.

We wanted the platform to primarily encourage more users to go outside and look around.
If they ended up making digital brushes, great.

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Where We Are Going:

For those who want to make and create, we developed some further options. Using the Lidar scanner on a modern smartphone, the user could create a 3D mesh of an object. Through photogrammetry software such as Agisoft Metashape images could then be overlayed onto the mesh to produce a digital “twig” with a range of digital brushes available depending on how you “hold” it.

(Photogrammetry by Dom Biddulph)

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